POV-Ray : Newsgroups : povray.binaries.images : Tree, Modeled within POV : Re: Tree, Modeled within POV Server Time
6 Aug 2024 17:01:17 EDT (-0400)
  Re: Tree, Modeled within POV  
From: Thomas de Groot
Date: 26 Oct 2006 03:22:30
Message: <45406236$1@news.povray.org>
"Kenneth" <kdw### [at] earthlinknet> schreef in bericht 
news:web.454031c1de2c77c4870dc4da0@news.povray.org...
>
> VERY impressive!  And very timely and inspiring (for me):  I'm currently
> working on a similar idea, using isosurfaces...to get real bark detail
> mostly,  but also to "bend" the trunk and make it "bumpy", and to create a
> lower trunk shape that mimics the way the roots spread out.  Will post an
> example soon.
>
I am curious about this: Isn't your render time very slow for an isosurface 
tree? And what about planting a forest with them?

> Haven't yet thought about branches--which your macros do a *beautiful* job
> with. Congratulations on your excellent code design! Like others, I would
> very much like to see it. Please post when ready.  :-)
>
I agree!!

Thomas


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.