POV-Ray : Newsgroups : povray.binaries.images : indoor lighting (radiosity) : Re: indoor lighting (radiosity) Server Time
6 Aug 2024 23:25:02 EDT (-0400)
  Re: indoor lighting (radiosity)  
From: Ross
Date: 25 Oct 2006 17:41:18
Message: <453fd9fe@news.povray.org>
"JSR" <jsr### [at] gmailcom> wrote in message
news:web.453f8a843cae5eb8d8ef73430@news.povray.org...
> Hi,
> This image has take too long to render because of the high resolution, I
> tried to improve the definition of the objects and antialias, at the same
> time, I try to add bright to the scene changing the key light with
> <1,1,1>*3 and sky sphere <1,1,1>.
> But, in order to reduce render time I changed the count to 300, and this
has
> produced blotchy surfaces.
> The question is: It's possible to solve this problem without a count
higher
> than 300 (to don't increase render time)? Changing the rest of the
> parameters of radiosity? (rest are default values in this image)
> Thks,
>
> JSR

just another quick thought. a room painted grey will always look gray, no
matter how nice the sunlight is coming in. find some nice paint samples and
borrow their colors :)

the room does look brighter now, anyway.


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