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"JSR" <jsr### [at] gmailcom> wrote in message
news:web.453f8a843cae5eb8d8ef73430@news.povray.org...
> Hi,
> This image has take too long to render because of the high resolution, I
> tried to improve the definition of the objects and antialias, at the same
> time, I try to add bright to the scene changing the key light with
> <1,1,1>*3 and sky sphere <1,1,1>.
> But, in order to reduce render time I changed the count to 300, and this
has
> produced blotchy surfaces.
> The question is: It's possible to solve this problem without a count
higher
> than 300 (to don't increase render time)? Changing the rest of the
> parameters of radiosity? (rest are default values in this image)
> Thks,
>
> JSR
just another quick thought. a room painted grey will always look gray, no
matter how nice the sunlight is coming in. find some nice paint samples and
borrow their colors :)
the room does look brighter now, anyway.
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