POV-Ray : Newsgroups : povray.binaries.images : Dancing cows ... (jpg 148k) : Re: Dancing cows ... (jpg 148k) Server Time
6 Aug 2024 17:01:27 EDT (-0400)
  Re: Dancing cows ... (jpg 148k)  
From: Thomas de Groot
Date: 25 Oct 2006 07:47:20
Message: <453f4ec8$1@news.povray.org>
"Karl Anders" <kar### [at] webde> schreef in bericht 
news:web.453f28dfafa44d74821e1d4d0@news.povray.org...
> - udders would keep them from wearing clothing - though HERE they're 
> dancing
> in the nude :-)
> - tails sounds like spheresweeps, which would have serious impact on 
> render
> times
> The cheap-sweep macro (can't recall the author now) works only with 
> constant
> radius, which wouldn't look too good, I suppose, especially since the pigs
> don't have tails yet, either ...
> Does anybody know about something like cheapsweep with variable radius ?
>
> Thanks in advance

Yes, those will slow down render time. The only solution that comes to my 
mind, but I suppose that is not what you want, is to make udders and tails 
in Wings3D and export them as mesh2.

Thomas


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