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"Bill Pragnell" <bil### [at] hotmailcom> schreef in bericht
news:web.4530f31d52e313ca73aa1b360@news.povray.org...
> Pre-declare a weed texture. Apply it to objects after all
> transformations...
> then objects in the same place should end up textured the same. If you
> need
> different scale factors, use different weed textures.
>
Hmm... essentially, that is what I did already. The main problem is that the
different object categories (stones, shells, column segments, wood fragment)
have their own basic texture already. I have been playing with the idea -
like you suggest - to add a final weed texture after everything is done, but
that doesn't work (or I did it wrong). Only the basic textures appear, not
the overlying weed texture.
> I sympathise; I had some real headaches getting the moss texture onto the
> bricks in my knotworld...
>
I can very well imagine!! Thanks indeed for the idea.
Thomas
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