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Thomas de Groot nous apporta ses lumieres en ce 14/10/2006 03:18:
> "Bill Pragnell" <bil### [at] hotmailcom> schreef in bericht
> news:web.452fad00196f9067731f01d10@news.povray.org...
>> Excellent concept, and I love the image!
> Thank you indeed, Bill!
>> A few thoughts:
>> The muddy-seaweed texture on the columns and river bed looks OK from a
>> distance, but decidedly procedural from close up! I think a little more
>> work on this would improve it no end.
>> Not sure about the actual presence of the columns. If you remove the one
>> in
>> the foreground, it may not be obvious what the others are... and the
>> others
>> block the view along the river somewhat...
>> Maybe a jetty or pontoon on the left, with some stray vertical timbers to
>> indicate age? They could get the seaweed treatment instead? Just an idea.
> Yes, the seaweed is a problem I was aware of for the foreground, especially
> as the camera is very close to the ground. It certainly needs more work.
> Best should be to detach it completely from the texture and apply it
> separately...
> The columns seem to interfere with the theme, I understand. I shall try to
> replace them and see what that will result in. he jetty idea was there but I
> didn't complete it. The problem might be the size of the scene. The jetty
> may become to small in relation to the rest. Hmmm. Have to experiment.
> Note that this is more a fjord-sized estuary than a river, and thus also
> much deeper than a conventional river would be. The outlet is invisible
> here, but situated to the right, behind the lighthouse.
>> The wreck and the stranded non-wreck look great, and I think the
>> river-banks
>> look fine.
> The wreck I built in Silo 1.4; the stranded ship is a detailed third-party
> mesh.
>> PS I'm quite looking forward to seeing the other entries for this round.
>> This topic should produce some real variety!
> Yes, me too!
> Thomas
You can reduce the number of columns, just keeping a very few. Now, there will
be 2 things missing: the water and some very old, once submerged, building. Keep
the slanted ones.
--
Alain
-------------------------------------------------
If you have one lawyer in town, he goes hungry.
If you have two lawyers in town, they both get rich.
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