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>> Because, being a predefined texture, the parts that make it up are
>> actually declared in 12 seperate places and then gradually merged
>> together... heh.
>>
> You could , like Alain did for metals.inc, change all the stones.inc ambient
> statements and save it as a stones2.inc (or whatever).
> Solves the problem.
Actually, stones.inc simply contains this:
#include "stones1.inc"
#include "stones2.inc"
So maybe I won't be using your idea. ;-)
Note also that several include files also use colors.inc and friends to
get their effect; changing "just one file" is way harder than it sounds.
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