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>> Because, being a predefined texture, the parts that make it up are
>> actually declared in 12 seperate places and then gradually merged
>> together... heh.
>
> Oh sorry I forgot that, I didn't use predefined textures for a long time,
> and now I remember that is one of the reasons :)
Oh yeah. ;-)
>> By the way, forgot to mention... 9 hours + 50 minutes render time.
>> (Can't wait to do the radiosity version!)
>
> For the moment your scene does not need radiosity does it?
It does once you turn off the ambient setting on the sea floor. :-S
(Actually, the radiosity version I'm working on is really quite nice.
But... slow.)
>>> And what is this strange square on the left?
>> If anybody can figure out what the hell that actually is, LET ME KNOW! >_<
>
> Strange
Uh, yes.
>> Weirdly, I changed the ground texture and the square vanished. Go figure!
>
> Strange again
And also yes...
I can only think it's some kind of internal reflection issue, or maybe
something about coincident surfaces...
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