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"Tek" <tek### [at] evilsuperbrain com> wrote in message
news:4527ad2a@news.povray.org...
> 4/ water material - a physically correct water is simply: pigment{rgbt
> 1}finish{reflection{0,1 fresnel}}interior{ior 1.33 fade_colour ...
> fade_power 2 fade_distance ...}, there's a lot of tweaks you can do but
> that should get you something good. Basically it's transparent,
> refractive, the reflections obey fresnel so there's no need to tweak them,
> and if you want to colour it you should use fade_colour not pigment
> because the colour should be throughout the material not just at the
> surface.
Doh! and of course use conserve_energy in reflections, that's vital!
--
Tek
http://evilsuperbrain.com
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