POV-Ray : Newsgroups : povray.binaries.images : View to Tomorrow : Re: View to Tomorrow Server Time
6 Aug 2024 19:28:54 EDT (-0400)
  Re: View to Tomorrow  
From: Alain
Date: 3 Oct 2006 21:49:18
Message: <4523131e$1@news.povray.org>
Sven Littkowski nous apporta ses lumieres en ce 03/10/2006 20:39:
>
> There are two images: one the final version, the other one how the render 
> result is originally. I am highly unsatisfied with the low contrast of the 
> white parts of the station, it is like ambient or getting some light. I 
> don't know, why. Maybe someone can help me to make it to a better scene. The 
> scene code is attached, as well.
> 
> 
> 
> 
As those parts are away from the sun, they should be completely black, only 
showing the reflection of the stars and other stations.
You can add default{finish{ambient 0 diffuse 1}} near the top of the scene.
Or, you can add ambient 0 in the finish of your textures.
As the metals.inc include textures with high ambient. I made mine without 
ambient. (metals2.inc attached) Essential for radiosity scenes and case like 
yours where ambient is unwellcome.

Note: in radiosity, "media on" enable emissive media only to affect radiosity 
lighting. It enable such media to shed light on nearby objects. It have NO other 
effect.

-- 
Alain
-------------------------------------------------
Don't cry because it is over, smile because it happened.


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