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On Sun, 8 Sep 2002 23:00:44 +0200, "Gilles Tran" <git### [at] wanadoofr>
wrote:
>
>jo6nnughi3ngrjml71a5h1h7mko6b11dfe@4ax.com...
>> I eventually did come across a reference to normals in the mesh2
>> documentation - but I assumed OBJuvPOV was correctly dealing with
>> them. Also, I believe the facetted effect is not so bad if area lights
>> are not used - or so it would seem when switching between the 2 types
>> when prototyping.
>
>Another possibility is that it's simply the result of both Poser's and
>POV-Ray's specific shortcomings with mesh normals. Poser has its usual
>problem with joints and POV-Ray may display facets outlines under some
>lighting conditions (the explanation is in the docs). I did have some ugly
>conversion problems with normals back in 1998 when I first tried early
>OBJ -> mesh2 converters, but I think that OBJuvPOV is OK.
>
>BTW, Jeremy Engleman did some experiments about facetted effects on nudes,
>if you're interested.
>http://art.net/~jeremy/cg/figure5.3.html#img
They certainly have some charm about them.
>
>G.
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http://www.imbjr.com
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