Ross wrote:
>
> #declare n1 =
>
> #declare f1 =
>
> #macro colored_glass_interior (theColor)
which all then get used like this:
object {...
texture {
pigment { rgbt <1, 1, 1, 1> }
finish {f1}
normal {
average
normal_map {n1}
}
}
interior { colored_glass_interior(glasscolor) }
}
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