|
|
Kenneth nous apporta ses lumieres en ce 12/08/2006 17:28:
> Alain <ele### [at] netscapenet> wrote:
>
>> You can have realy good lighting using only radiosity, but you get beter result
>> if you use relatively large ambient lights.
>>
>> --
>
> Yes, that has been my experience as well. Making my single ambient 1 light
> just two or three times larger greatly improves the "realistic" look of the
> bounced radiosity. I think that I might be giving POV a somewhat *extreme
> situation* to deal with, by making my single light sphere so small. In
> "normal" radiosity scenes that I've done, using a sky_sphere
> and several actual light sources, it is MUCH easier to get
> good results.
>
> Ken
>
>
>
>
Small ambient light mean more chance for ALL samplings from any sampling area to
miss it, resulting in dark patches in areas that should be lighted. If you rely
on a small ambient light, you must use a high count value to increase your
chance that any sampling will actualy hit that small object.
--
Alain
-------------------------------------------------
OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
Post a reply to this message
|
|