POV-Ray : Newsgroups : povray.binaries.images : Underwater : Re: Underwater Server Time
7 Aug 2024 01:20:10 EDT (-0400)
  Re: Underwater  
From: Alain
Date: 15 Jul 2006 14:04:35
Message: <44b92e33$1@news.povray.org>
Trevor G Quayle nous apporta ses lumieres en ce 14/07/2006 09:37:

>       media{//light scattering
>         method 3
This is the default, you don't need to force it
>         samples 50,100
Only the first value is used, the 100 is completely ignored.
>         jitter 0.5
>         scattering{4,rgb <0.74118, 0.71765, 0.41961>}
>         density{
>           bozo
>             color_map {
>               [0.0 rgb 1/100]
>               [1.0 rgb 1/200]
>             }
>             scale 1/2
>         }
>       }
>     }
>   }
> 
> 
> //faked caustics
> #local PIMAGE = function {pigment{image_map {sys "Caus.bmp" interpolate
> 2}rotate x*90 scale 10}}
> plane{y 0 pigment{function{PIMAGE(x,y,z).gray} colour_map{[0 rgbt 0][1 rgbt
> 2]}}   translate y*8.141 hollow no_image no_reflection}
> 
> //END
For this, you can use the caustics keyword in your interior. Way faster than using
photons, only 
dependent on normals/shape, independent from distance, only affect area inside the
"shadow" area, no 
reflection caustics.
Perfect in your case.
> 
> -tgq
> 
> 


-- 
Alain
-------------------------------------------------
Judaism: Why does this shit always happen to us?


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