POV-Ray : Newsgroups : povray.binaries.images : Underwater : Re: Underwater Server Time
7 Aug 2024 01:21:54 EDT (-0400)
  Re: Underwater  
From: Trevor G Quayle
Date: 14 Jul 2006 20:36:34
Message: <44b83892$1@news.povray.org>
"EagleSun" <nomail@nomail> wrote in message 
news:web.44b7fe1241c8db3c841337530@news.povray.org...
> "Trevor G Quayle" <Tin### [at] hotmailcom> wrote:
>> Lately I've been participating in the lighting challenges hosted by 
>> Jeremy
>> Birn over at CGTalk (http://forums.cgsociety.org/forumdisplay.php?f=185).
>> (I have a feeling that I may be the only POVer there at the moment,
>> everyone elseseems to be using commercial level progs)
>> Anyways, here is one of my latest entries in the latest challenge that I
>> wanted to share here.
>>
>> -tgq
>>
>> p.s. It would be nice to maybe see some more POV presence if anyone is
>> looking for a challenge.
>
> WOW!@
>
> I think you are going to win this one....  Lots of professional-looking
> software use many rendering shortcuts and take away from real physics 
> light
> modelling.  It's too expensive (on CPU) to render things right.  But if 
> you
> want to win the prize, you need to pay the price.
>
> You are using internal media, right?  I suggest to bump up the "interval"
> and "sample".  Those 2 parameters are extremely expensive, but they 
> produce
> lively results.
>
>

Thanks.  Compared to most of the other postings, I tend to try to make POV 
give real-world results, which includes total internal reflection and light 
attenuation.
To tell the truth, I have no experience in any other renderers, especially 
scan-line, but for some reason, noone seems to be getting the total internal 
reflection effect properly.  (Or perhaps they are avoiding it for artistic 
reasons...)

-tgq


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