Jaap schrieb:
>
> yes very good. I even sucessfully used it in animations.
>
> But the real problem with this method is that you reach the 255 raytrace
> limit very soon when one cloud is in front of another.
> Would it be possible to hack povray to accept trace levels of >255 ? or at
> least not make the pixel black when it reaches the maximum trace level?
>
>
> ------------------------------------------------------------------------
>
if you want to use this approach to get a dense cloud cover there are
some drawbacks. You have to make sure that the containers of the cloud
do not overlap -> this will probably give some strange artefacts.
concerning your questions:
it would be quite tedious to modify the source code and tracing all the
dependencies throughout all the files.
Is there an example of a scene showing those black dots?
And which media settings do you use?
Are you aware, that the docs contain an error in the media section?
DEFAULTS
docs correct
---- -------
intervals 10 intervals 1
samples 1,1 samples 10,10
I'm not really sure but I always thought intervals spwans a new trace
for each interval.
So try keeping the intervals low and instead raise the samples.
....dave
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