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Mike,
I like the fluid change of the atmosphere from blue to transparent. The only
problem I have is that, despite of an added "finish { ambient 0.0 }" the
atmosphere remains visible even on the night side of the planet - the
atmosphere seems to be ambiet.
Is there any way to solve that?
Best greetings,
Sven
"Mike Sobers" <sob### [at] mindspringcom> schrieb im Newsbeitrag
news:web.44767ea6eed6fdf7613e60490@news.povray.org...
> "Sven Littkowski" <sve### [at] jamaica-focuscom> wrote:
>> Hello Mike,
>>
>> thanks for your help and advice, and examples. I already read your own
>> thread where you placed entire planets on your giant-sized patio (which I
>> like, actually) and posted there a similar question.
>>
>> Do you know any way to create clouds like on the photo below with
>> POV-Ray?
>> And that blueish shine at the horizon?
>>
>> True thanks for your link, my browser has it open already. I am checking
>> them today and tomorrow.
>>
>> Later,
>>
>> Sven
>>
>>
>
> Hi Sven,
>
> As for the blue shine, try this. Unfortunately, the clouds look nothing
> like your picture. I think it would be difficult to reproduce the 3D
> texture seen in the picture. Although, you could try some layered spheres
> with slightly different textures and normal maps. That might do the
> trick.
>
> Good luck,
> Mike
>
>
> // Planet
> sphere{<0,0,0>,2000
> texture { agate
> texture_map{
> [0 pigment { color rgb <0,0,0.5>} finish { ambient 0.2 diffuse
> 0.1 }]
> [0.45 pigment { color rgb <0,0,0.5>} finish { ambient 0.2 diffuse
> 0.1 }]
> [0.5 pigment { color rgb <0.52,0.32,0.16>} finish { ambient 0.2
> diffuse 0.1 }]
> [0.56 pigment { color rgb <0.52,0.32,0.16>} finish { ambient 0.1
> diffuse 0.1 }]
> [0.7 pigment {
> granite
> color_map {
> [0 color rgb <0.12,0.32,0.16>]
> [0.5 color rgb <0.12,0.32,0.16>]
> [1 color rgb <0.42,0.22,0.16>]
> } turbulence 0.5 scale 0.5
> }
> finish { ambient 0.1 diffuse 0.1 }
> ]
> } turbulence 0.3
> scale 200
> }
> rotate 40*x
> }
>
> //Clouds
>
> sphere{<0,0,0>,2005
> texture { agate
> texture_map{
> [0 pigment { color rgbt 1} ]
> [0.2 pigment { color rgbt 1} ]
> [0.9 pigment { color rgbt <1,1,1,0>} finish { ambient 0.3 diffuse
> 0.5
> }]
> } turbulence 0.8
> scale 200
> }
> rotate 90*x
> }
>
> // Atmosphere
>
> sphere{<0,0,0>,1
> pigment{
> color rgbt <1,1,1,1>
> }
> hollow
> interior {
> media { // atmospheric media sample
> intervals 10
> emission 0.75
> density{
> spherical
> color_map {
> [0 rgb <0,0,0>]
> [1 rgb <0.1,0.1,0.5>]
> }
> }
> samples 1, 10
> confidence 0.9999
> variance 1/1000
> ratio 0.9
> }
> }
> scale 2035
> }
>
>
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