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Tom York wrote:
> Jim Charter <jrc### [at] msn com> wrote:
>
>
>>The main discovery here for me involved the problem of the scaling
>>of nested textures. Often when you nest textures, the scaling
>>of the contained textures will be influenced by the scaling of the
>>containing texture. Apparently, I was able to divorce this connection
>>by defining each pattern, prescaled, as a pigment function before
>>nesting them. But my testing of this was not exhaustive.
>
>
> I remember MegaPOV used to have a "reset_children" warp to combat this, but
> I thought it was completely replaced by pigment_pattern in 3.6 and
> derivatives (as described in manual section 3.5.11.25). This is the same
> problem?
>
> Tom
>
dunno, but it does sound like a possible solution. obviously it would
be another way to predefine the pattern before nesting it.
I never really looked into it before because in situations where
I wanted to nest pigments, worse case I would just apply transformations
so as to neutralize one another. But this time I couldn't solve it in
that way. I've never heard of "reset_children"
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