POV-Ray : Newsgroups : povray.binaries.images : Realistic bricks : Re: Realistic bricks Server Time
7 Aug 2024 13:17:59 EDT (-0400)
  Re: Realistic bricks  
From: M a r c
Date: 26 May 2006 03:07:52
Message: <4476a948@news.povray.org>

web.44762857782f552a7d55e4a40@news.povray.org...
> Jim Charter <jrc### [at] msncom> wrote:
>
> > The main discovery here for me involved the problem of the scaling
> > of nested textures.  Often when you nest textures, the scaling
> > of the contained textures will be influenced by the scaling of the
> > containing texture.  Apparently, I was able to divorce this connection
> > by defining each pattern, prescaled, as a pigment function before
> > nesting them.  But my testing of this was not exhaustive.
>
> I remember MegaPOV used to have a "reset_children" warp to combat this,
but
> I thought it was completely replaced by pigment_pattern in 3.6 and
> derivatives (as described in manual section 3.5.11.25). This is the same
> problem?
>
> Tom
>

I tend to use more and more pigment_pattern and image_pattern because
transformations are independent.

Marc


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