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Hi Mike,
it looks like some bracklets are missing. I try to restore. But in any case,
could you send/post a corrected version?
Lots of thanks,
Sven
> #declare earth_tex = texture {
> pigment {
> image_map {
> jpeg "nasa_blue_marble.jpg"
> map_type 1 // 0=planar, 1=spherical, 2=cylindrical, 5=torus
> interpolate 2 // 0=none, 1=linear, 2=bilinear, 4=normalized distance
> once // for no repetitive tiling
> }
> }
> normal {
> bump_map {
> jpeg "earthbump_usgs.jpg"
> map_type 1 // 0=planar, 1=spherical, 2=cylindrical, 5=torus
> interpolate 2 // 0=none, 1=linear, 2=bilinear, 4=normalized
> distance
> once // for no repetitive tiling
> bump_size 2.5 // 0...3
> }
> }
>
> NASA has some really high resolution ones, but none that I found had
> clouds.
> I used procedural clouds on mine. You will have to play with the scaling
> to get it to look natural.
>
> #declare earthclouds_tex = texture {
> pigment {
> bozo
> turbulence 0.65
> octaves 6
> omega 0.7
> lambda 2
> color_map {
> [0.0 0.1 color rgb <0.85, 0.85, 0.85>
> color rgb <0.75, 0.75, 0.75>]
> [0.1 0.5 color rgb <0.75, 0.75, 0.75>
> color rgbt <1, 1, 1, 1>]
> [0.5 1.0 color rgbt <1, 1, 1, 1>
> color rgbt <1, 1, 1, 1>]
> }
> scale <2, 0.5,2>
> }
>
> I've also attached the bump map from US Geological Survey.
>
>
> Mike
>
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