POV-Ray : Newsgroups : povray.binaries.images : J. Piqueres Citroen with edges : J. Piqueres Citroen with edges Server Time
7 Aug 2024 05:20:21 EDT (-0400)
  J. Piqueres Citroen with edges  
From: Thibaut Jonckheere
Date: 22 May 2006 10:20:41
Message: <4471c8b9@news.povray.org>
Recently, I have been busy with a macro which allows to draw the edges 
of  a given mesh object. To test the macro on a relatively complex 
object, I decided to try it on Jaime Piqueres citroen gs model. Here is 
what I get, in two different versions (the first one with the edges only 
and a totally flat shading, the second one with cel-shading textures).


I am currently making a simple demo scene, with explanations, that I 
plan to post in p.b.scene-files asap.  The macro in itself is quite 
simple to use, but before using it with a given mesh it needs an 
additionnal file describing the "edge structure" of the mesh, and the 
process to get this file is currently a bit cumbersome (it uses a perl 
script, but due to my poor skill at programming things like parsing, it 
needs a bit of copy-paste first). For another image with the same 
technique (and a little bit of explanation on the principle of the 
method), you may give a look at my entry for the current IRTC round 
(http://irtc.org/stills/2006-04-30/view.html, my entry is tjcello.jpg)


Thibaut


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Attachments:
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Preview of image 'ds_edge.compflat.png'
ds_edge.compflat.png

Preview of image 'ds_edge.comptoon.png'
ds_edge.comptoon.png


 

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