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Hi Stefan,
thanks for your feedback! You mention the windows. I actually use already
AA, which is now on level 0.3.
They are a part of the multi-layered texture I am using and have a tall
rectangular shape. I covered the object at first with a pure light texture
(ambient), and put over it a purely blue texture, and finally a texture of
gray-painted plates with a tranparent color where the light texture can be
seen through. The blue grounding gives a descent but needed effect to the
gray plates, but also to the windows in some cases.
However, you say the windows look strange. Can you give me some more
details? I would be in need to know what makes the windows looking strange.
There are a few locations where the windows and decks are actually cut-out
and a camera could be placed inside the ship. But nearly all others are
texture-based.
Waiting for your reply,
Sven
"Stefan" <azy### [at] hotmailcom> schrieb im Newsbeitrag
news:4470b332$1@news.povray.org...
> What will happen to the windows when you
> turn up AA? I mean, they look kind of strange..
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