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"Roman Reiner" <lim### [at] gmxde> wrote in message
news:web.446dd34618e64389b2631f1f0@news.povray.org...
> btw: what are your texture/lighting settings on that one?
try this:
-- begin code --
camera {
location <0,4,-3>/3
look_at z/4
}
light_source {<-150,500,500> rgb <1.5,1.4,1.3>}
#declare Kleur=<1,1,1>;
#declare Vuilkleur=<.8,.75,.7>;
#declare Gewoon_vuil=
texture {
pigment {
granite
color_map {
[0 rgb .2*Vuilkleur transmit .99]
[1 rgb .1*Vuilkleur transmit .8]
}
rotate x*90
translate -.5
translate z*2
}
finish {ambient 0 diffuse .5}
}
#declare Gewoon_heel_vuil=
texture {
pigment {
granite
color_map {
[0 rgb .2*Vuilkleur transmit .99]
[1 rgb .1*Vuilkleur transmit .6]
}
rotate x*90
translate -.5
//scale <4*6,1,3*6>
translate z*2
}
finish {ambient 0 diffuse .5}
}
#declare Scar=
texture {
pigment {
crackle form <1,0,0>
color_map {
[0 rgbt <.1,.01,0,.8>]
[.2 rgbt <.1,.01,0,1>]
}
scale .5
turbulence .2
lambda 3
scale 4
}
normal {
dents .1
}
finish {
diffuse .5 ambient 0
}
}
plane {y,0
#declare BS=1.0000;
texture {
pigment {
average
pigment_map {
[1
cells
pigment_map {
[0
cells
color_map {
[0 rgb .8*Kleur]
[1 rgb 1*Kleur]
}
scale .5
]
[.4
cells
color_map {
[0 rgb .8*Kleur]
[1 rgb 1*Kleur]
}
translate <.25,.5,.2>
]
}
scale 1
]
[1
cells
color_map {
[0 rgb .8*Kleur]
[1 rgb 1*Kleur]
}
translate <.25,1.5,.2>
scale 2
translate <2.25,1.5,3.5>
]
}
scale .25
}
normal {
average
normal_map {
[1
cells
normal_map {
[0
cells
bump_size .25*BS
scale .5
]
[.4
cells
bump_size .2*BS
translate <.25,.5,.2>
]
}
scale 1
]
[1
cells
normal_map {
[0
cells
bump_size .25*BS
scale .5
]
[.4
cells
bump_size .2*BS
translate <.25,.5,.2>
]
}
scale .25
]
[1
cells
bump_size .125*BS
translate <.25,1.5,.2>
scale 2
translate <2.25,1.5,3.5>
]
}
scale .125/8
}
finish {ambient 0 diffuse 1 brilliance 3 specular 1 roughness .01
metallic}
scale 5
}
texture {Scar scale <.25,.25,1>}
texture {Gewoon_vuil scale <.5,.25,1>}
texture {Gewoon_heel_vuil scale <.25,.125,.7>}
}
-- end code --
cu!
--
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
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