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Warp wrote:
> John VanSickle wrote:
>
>> When faced with this problem, I usually take the easy way out and put
>> them into rows and columns, with jitter to make it look random.
>
>
> But as I said, I don't use any fakery. The location of every single
> sphere is calculated randomly accross the entire area. :)
Do you have problems with it turning into an O(n^2) problem, or is there
some kind of shortcut to make things go faster?
Regards,
John
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