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Hmmm...
It is looking gorgeous, for my eyes! It is a good combination of greebles
and metallic texture.
I also like that cell structure which reminds me for a large town full of
huge buildings. Here, in this case, it ensures that the shown ship section
indicates its huge size. Your design is actually better than my greebles I
use for the Imperial Carrier SENECA. Actually, I would like to climb my
X-Wing, and dive down into these artificial ravines hunting some imperial
fighters..!
An additional idea: add a few very fine (very thin) antennas randomly, maybe
with having a few anti-collision lights on them (no light but ambient 1.0).
Probably, the tiny antennas would be recognizable from this distance.
Another idea: Build a macro which can be applied to cylindrical objects,
which will have a fluid move from surface structures (as seen here) to side
structures and (maybe) bottom structures. Wow!
Last idea: The borders of these ravines shouldn't be too straight like cut
by a knife - let these ravines have slightly different diameters (just
slightly, not more).
This here seems to be a surface macro. I would be veeery interested now to
see a side macro (different shapes and structure) and a front macro (again
different structures, I guess, and kind of symetrical).
Again: it looks damn good! This macro will become the stuff many of us will
want for our future armadas of starships!!!
Greetings,
Sven
"Zeger Knaepen" <zeg### [at] povplacecom> schrieb im Newsbeitrag
news:446764f4@news.povray.org...
>I just *had* to try to make my own greeble-macro :)
>
> here's a first result, rendertime: 3'48" on a Sempron 2400+ with 768MB
> RAM, running Windows XP SP2
>
> comments are more than welcome !
>
> cu!
> --
> #macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
> sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
> #end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
> _(0x+y.5+y/2x)_(0x-y.5+y/2x) // ZK http://www.povplace.com
>
>
>
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