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Mike Williams wrote:
> I've now changed things so that each greeble unit is assigned a random
> texture taken from a texture_map instead of a random pigment from a
> colour_map. This allows the larger greeble units to look less bland.
While impressive, perhaps a marble-like texture is not the best
approach? It starts to look like a greebled bathroom fixture. :-)
--
Darren New / San Diego, CA, USA (PST)
My Bath Fu is strong, as I have
studied under the Showerin' Monks.
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