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"Sven Littkowski" <sve### [at] jamaica-focuscom> wrote in message
news:445f60ef$1@news.povray.org...
> Hmmm... The intention is good. But it requires still a lot of more work. I
> assume that you use randomly positioned boxes, and just in simple gray
> color.
>
> I think, your station or ship should consist of surface structures and
> interior structures. And give a certain esthetic to your design. Moreover,
> if you want to continue using these blocks, equip them with surface
> details (not only textures, but individual additional shapes). Don't have
> all the boxes being rotated around their own axes (but have them still
> randomly positioned), but give them a common direction. Let's say, have
> their front sides pointing all together to one common direction. Use
> textures. Use lighted windows. Do not use very colorful green or red or
> yellow "mini suns" on their surface, that destroys the serious approach
> your station or ship otherwise could have.
Perhaps this is fantastical. I can see in this image a suggestion of a face,
a reflection of a tortured psyche more than a spaceship?
>
> Look, if you like, to these "SF: Previews 11+: Imperial Carrier" images to
> get more ideas.
Why do spaceships tend to look like nuclear submarines on steroids? Stealth
gray? Raw metal? Carbon fiber composite? A pressurized hull with a near
vacuum on the outside would have to withstand 1atm going out. Flat or
concave surfaces might be better physics - and minimizing wasted light would
make it less unstealthy. I guess Star wars/trek sets the pace.
DLM
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