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s.day wrote:
> Looks very interesting, I had a similar idea myself a while ago but
> unfortunately did not know how to create the rounded box using meshes. I
> would certainly be very interested in the source code when it is finished.
You could try downloading my surface subdivision suite
(http://www.geocities.com/evilsnack/nsss.htm). Feed it a simple
box-shaped mesh (you can use quadrilateral faces if you want), specify
sharp edges, subdivide it a couple times, add some perturbation, and
then use one of the macros to spit out a mesh.
Regards,
John
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