Bill Pragnell wrote:
> Martin Magnusson <martin@-xx-blecket-xx-.org> wrote:
>
>>How about using smooth_triangles instead? In the example you showed, it
>>looks like you used "flat" triangles. That should make them look
>>smoother, and probably better, at close range.
>
>
> This is very true.
I believe it is only relatively true. It has long been my intuition
that high-res, unsmoothed triangles would create more believeable
surfaces for many materials, especially skin. Proving it is just one of
the many things on my to-do list, lol. So I am looking forward to your
source if for no other reason than ease of running tests at different
resolutions.
FWIW a while back I was playing a bit with getting the weathering in
face stones. The examples attached are in fact iso's using round box
macros from iso_csg.inc with some displacement, but the streaking
effects might interest you.
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