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Bill Pragnell wrote:
> Bricks and building slabs in general can be difficult to simulate with
> textures. Of late, I've taken to building structures from discrete brick
> objects, using random selection from a small array of differently textured
> mesh bricks to cut down on memory usage. This can look great, especially
> when the individual bricks can then also be randomly displaced or rotated
> very slightly to give a sense of irregularity.
>
> However, my simple bricks don't look so good close up
How about using smooth_triangles instead? In the example you showed, it
looks like you used "flat" triangles. That should make them look
smoother, and probably better, at close range.
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