POV-Ray : Newsgroups : povray.binaries.images : Realistic bricks : Re: Realistic bricks Server Time
7 Aug 2024 07:18:03 EDT (-0400)
  Re: Realistic bricks  
From: Martin Magnusson
Date: 2 May 2006 09:42:45
Message: <445761d5$1@news.povray.org>
Bill Pragnell wrote:
> Bricks and building slabs in general can be difficult to simulate with
> textures. Of late, I've taken to building structures from discrete brick
> objects, using random selection from a small array of differently textured
> mesh bricks to cut down on memory usage. This can look great, especially
> when the individual bricks can then also be randomly displaced or rotated
> very slightly to give a sense of irregularity.
> 
> However, my simple bricks don't look so good close up

How about using smooth_triangles instead? In the example you showed, it 
looks like you used "flat" triangles. That should make them look 
smoother, and probably better, at close range.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.