POV-Ray : Newsgroups : povray.binaries.images : Bass (WIP Take 2 195KB) : Bass (WIP Take 2 195KB) Server Time
7 Aug 2024 09:27:02 EDT (-0400)
  Bass (WIP Take 2 195KB)  
From: Nekar Xenos
Date: 25 Apr 2006 06:22:28
Message: <444df864@news.povray.org>
I've tried a different camera angle and simpler wall textures. Everything 
seems wrong now. Most of which I can fix. I've put
aperture 0.03 in the focal blur, looks like I'll have to take it down even 
more.

The bass's inside texture looked white, even when it's black, I think it's 
because of the no_shadow . I think light groups is the answer here but I 
haven't really played around with it much. So I changed it to rgb -10. It 
was a bit of an overkill.   :-p

I'm not really sure why some of the sides are black as I don't have any 
black texture on them.


The media is making strange circles. Any idea on what to do about it? Adding 
density makes it even worse so I've dropped that as well.

sphere{0,10//<-2.1,-.001,-3.1>,<2.1,3,3.1>
        pigment{colour rgbt 1 }
        interior{
                media {  // fog
                  scattering { 4, rgb .1 // 5, rgb 1 eccentricity -1 
extinction .9   // {4, rgb .03}
                  }
                  samples 5,20
                  method 3
                 /*density {
                            gradient y
                            density_map {[0 rgb .2][.3 rgb .03][.7 rgb 
.001][1 rgb .2]}
                            warp{turbulence <.3,.1,1>*2}
                            scale 4
                          }*/
                }
               }
      hollow
      }


  Total Time:    4 hours 48 minutes  1 seconds (17281 seconds)
CPU time used: kernel 11.64 seconds, user 13404.55 seconds, total 13416.19 
seconds
Render averaged 35.78 PPS over 480000 pixels

POV-Ray finished


Post a reply to this message


Attachments:
Download 'BassScene2.jpg' (196 KB)

Preview of image 'BassScene2.jpg'
BassScene2.jpg


 

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.