scott wrote:
> Try MegaPOV if you haven't already, I found that with the original POV I get
> many bugs and sometimes parse errors when using splines and sphere sweeps.
> MegaPOV seemed to fix it. Also I found replacing the sphere sweeps with
> spheres connected by cylinders made render times much faster and without
> much loss to quality (you should choose a good spacing for the spheres).
> Just my 2 cents.
>
>
I installed MegaPOV and it works. No more disappearing sphere_sweeps!
About the use of spheres and cylinders...In theory, shouldn't a
sphere_sweep using linear_sweep look exactly the same as spheres
connected by cylinders? If so, why doesn't POV-Ray break it up like
that? I'm finding that POV-Ray is shooting way more rays to test the
sphere_sweep than is probably necessary...only 1-2% of the rays tested
result in a success. That certainly can't be efficient.
-DJ
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