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wayne461 wrote:
> However, I think now Jelby's lead might help us more finely code the holes
> in the ball and stitches exiting and going into ball? Is that how you see
> things proceeding, Jim? Do you want me to play around and see what I can
> come up with?
>
The math on the page Jellby quoted might be used to make a more accurate
spline. Not urgent at the moment. Mine is not very accurate. But in my
opinion using a spline gives the ability to work within sdl without
knowing sophisticated math.
The code I showed you was meant as more of a direction than a solution.
For instance the pigment yellow and magenta pigment was included only to
show the influence of the added blob components. A shallower ridge can
be gotten by tweaking down the threshold value ( get it low, maybe .03
or so ) while increasing the radius of the ridge blobs ( maybe .14 )
You migh also notice that I also locate the blobs just under the surface
of the ball.
Also in the original thread you quoted, H E Day posted a suggestion for
how to "feather" the edges ( which was the original question on the
thread.) His suggestin was to replace each blob component with several
in the same place each one trading off radius v strength
So
instead of something like:
Radius=.14
Strength=1
blob { threshold .03
sphere { 0, 1, 1 }
STARTLOOP
sphere ( Location, Radius, Strenght )
ENDLOOP
}
do something like:
Radius1=.10
Strenght1=1.2
Radius2=.12
Strength2=1.1
Radius3=.14
Strenght3=1.0
blob { threshold .03
sphere { 0, 1, 1 }
STARTLOOP
sphere { Location, Radius1, Strength1 }
sphere { Location, Radius2, Strength2 }
sphere { Location, Radius3, Strength3 }
ENDLOOP
}
I think you could try and tweak these factors before we attack the
threading issue.
I am not sure how radically you would need to vary the Radius and
Strenght over the three "copies" in order to get the effect H Day
describes. I have never tried the technique myself. But H E Day was a
blob master. Perhaps try some controlled experiments to assure yourself
of how the technique works before working directly on the ball model.
-Jim
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