wayne461 wrote:
> So do you know if the eval_3d_spline macro converted into POVRAY 3.6
> anywhere?
Don't know. I barely remember it or it's history, where it came in etc.
I think I used it but really didn't understand the value added.
Probably too subtle for me. But it doesn't add anything significant
here. It just returns a point on the spline afaik
>
Anyway I came up with a brute force seam spline which you can find
posted in p.b.scene-files. There is also some code there for walking
the spline and creating a parallel set of points on either side of a seam.
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