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"Jonathan" <red### [at] redmasq com> wrote in message
news:44406a85@news.povray.org...
> I've tried the 12a beta today, most of my renders come out as expected,
> however, scenes imported from Daz via PoseRay regardless of settings or ini
> file just sits after the parse, I checked the processor load and memory
> during several of the tests. Processor load goes back down to 50% and memory
> used down to 300MB immediatly after parse (it will incline close to 900MB on
> most of my more complex scenes) instead of staying high until end of render.
> Theories anyone? BTW 3.6 has no trouble rendering the scenes, just takes
> twice as long (single thread) Once I find my copy of Blender I'll try
> importing an OBJ from it instead to see if there is a difference. I did run
> the scenes that I knew had meshes in them as well as running that grass
> macro (uses a mesh) from the Gilles cloud tutorial with a few million blades
> to see if there was too many triangles.
> Thanks in advance,
> Jonathan
> red### [at] redmasq com
>
>
> AMD 64 Dual Core 1GB RAM Windows XP Home
> (Shame I don't have the 64bit version or better
> yet find where I put that Slackware disc, though of course I'd have to
> run two instances of 3.6)
> PovRay 3.7.0.beta.12a
> PovRay 3.6.1a.icl8.win32
> PoseRay 3.8.18.390
Are you running with +B2? If so turn it off and then try. Also try running it
with /THREADS 1 and see if it renders then. See if any combinations work and
post back with the results to help narrow it down :)
Lance.
thezone - thezone.firewave.com.au
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