I've been sitting here looking this over a while now, trying to figure what
it does, and finally rendered something to check it out here.
I put jitter 0.5 confidence 0.9999 variance 0 into the media statements and
used samples 200. It looks smooth to me, no AA done for the render itself,
aside from my sloppy test image map. I also multiplied a color_map gradient
z to get the fading out effect, as was suggested.
Does seem likely that more could be done to manipulate this and vary the way
the media appears. At first, I couldn't help thinking how a HF could already
be used to do what was shown until I got the idea behind it.
--
Bob H www.3digitaleyes.com
http://3digitaleyes.com/imagery/
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