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"DJ Wiza" <Kil### [at] sohcahtoanet> wrote in message
news:443642a6@news.povray.org...
> Same thing...but this time, I got rid of the sky_sphere and made the
> ambient of the checker 1, creating a nice effect.
Really cool :)
> There are two things I'm confused about though...
>
> First, why would the reflections of the floor show up brighter than the
> floor itself?
Sorry, I don't see what you mean by this. The checker has an ambient value
of 1, meaning full value or pure white (in standard rgb terms, it's
255,255,255). Nothing in the scene is brighter than this :)
> Second, what is with the couple odd white/black pixels at the very top
> of the image, towards the right? Is it a focal blur artifact? I'm
> using 200 samples, 0.99 confidence, and 1/8192 variance.
Those ARE strange... are they reproducible? That is, if you render that
section again, do they appear again?
You could always try shifting either the position of the camera or the
look_at point to a slightly different place. Or change the aperture amount
by some miniscule value, just to see if these changes fix things.
...Chambers
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