Tweeks:
on the metal
reflection raised significantly esp the lower or coincident
value ( .1 .6 -> .6 .9 )
specular roughness tweeked up by ~ 50x ( now .12 )
color changed to try and match the brass in the reference
(rather than gold) ( rgb CHSL2RGB( <70,.12,.29> ) )
on the enamel
desaturated the colors by 50% and tinted the white marks
lowered specular 3x ( -> .2 ) but increased specular roughness
400x ( -> .4)
increased reflection slightly ( .1 .3 -> .2 .4 )
changed the photo behind the camera and increased its ambient
desaturated the lights so they still vary, but across a smaller color
range and are all much closer to white
included a shot of the reference
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