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Hi,
> in my mesh file, there are three data blocks: vertices, normals, and
> triangles' vertex indices. I am sure that the vertices and the trianlges'
Just a thought: how about taking one vertice from every triangle and
making a small blob from it? this way all the water should be much
smoother than made from triangles... Never tried it before though.
cheers
--
Piotr "utak3r" Borys
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