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> i got a trianglar mesh file, and i render it with the "mesh2" object, the
> result can be seen in the attachment. But there so many black holes in the
> image.
Try "max_trace_level" like the others says.
And probably add "double_illuminate" ?
In POV-Help it says :
"A surface has two sides; usually, only the side facing the light source
is illuminated, the other side remains in shadow. When double_illuminate
is used, the other side is also illuminated.
This is useful for simulating effects like translucency (as in a lamp
shade, sheet of paper, etc)."
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