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Mike Williams wrote:
>
> What does your code produce if you just add "no_shadow" to your
> isosurface?
>
> For your cylinder code, adding "no_shadow" clears up the artefacts, but
> that would look wrong in a real scene if there was something below the
> object onto which a shadow would be expected to be cast.
>
Oh,...that does seem to work! Thanks Mike. The thing is "no_shadow"
has to be directly in the isosurface { } block. In my test that didn't
work, I was applying it in an object wrapper. A few hours sleep will do
wonders. ;)
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