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Trevor G Quayle wrote:
>
> Looking much better. Perhaps they could be a little shinier on the top
> (wearing surface) , you might want to try texture mapping with the slope
> pattern to achieve this. Add a bit of random displacement, plus (similar
> to the other scene someone else posted) an overall area displacement to
> simulate settlement. (as an additional comment you might try, cobblestones
> look especially cobblestoney when wet)
>
>
> -tgq
thanks...
slope map ..., mmh ..., rough look on side polished on top; I'll give it a try.
Still working on the macro which produces the single stones. The placement macro
just add a little random rotation to the individual stones; displacement not
implemented yet, but is already on the todo-list.
I'm didn't made my mind up right now, how to implement a good looking "wet
look", with standing water between the stones and inside the ditches on top of
the stones.
... dave
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