thanks all for their comments, helped me a lot.
following the suggstions you made, here a quick update.
- added an additional cosine function to make the stones more pillow-like
- removed the normal statement which added extra roughness (looks now cleaner)
- randomly changing color_map which boosts reality effect
- adjusted the rigged_mf function to fit better with the reference pictures
- raised specular level and lowered roughness value to support the polished look
still not happy with the base texture, ...
... more suggestions ? (PLEASE...)
... dave
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