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Jim Charter wrote:
> Thibaut Jonckheere wrote:
>
>
>> translate/rotate the car object as needed in pov. I wish a had the
>> spline describing the car path along the whole knot, so I could for
>> example make an animation, but this would require to read manually the
>> position of a few hundreds vertices in wings :-/ I could not figure an
>> easy/lazy way to get this info yet...
>>
> Not sure if it is easy/lazy enough but I sometimes make use of the
> ability in Wings to assign materials. When selected polys are then
> exported into .obj format, the material assignment can be used as a sort
> of label to identify vertices in the .obj file. I then parse the file
> with an external script ( I like Python ) which puts the vertex/normal
> info into sdl format, arrays for example.
Hum, parsing the .obj export sounds interesting, even if it not totally
lazy :-) The car trajectory is a single edge loop in my Wings object,
so I guess I can bevel it, assign a material to the faces, and export.
Thanks for the tip !
Thibaut
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