POV-Ray : Newsgroups : povray.binaries.images : Ashley 2334 circuit (WIP, ~160k) : Re: Ashley 2334 circuit (WIP, ~160k) Server Time
7 Aug 2024 11:23:29 EDT (-0400)
  Re: Ashley 2334 circuit (WIP, ~160k)  
From: Thibaut Jonckheere
Date: 6 Mar 2006 15:25:54
Message: <440c9ad2@news.povray.org>
Jim Charter wrote:
> Thibaut Jonckheere wrote:
> 
> 
>> translate/rotate the car object as needed in pov. I wish a had the 
>> spline describing the car path along the whole knot, so I could for 
>> example make an animation, but this would require to read manually the 
>> position of a few hundreds vertices in wings :-/ I could not figure an 
>> easy/lazy way to get this info yet...
>>
> Not sure if it is easy/lazy enough but I sometimes make use of the 
> ability in Wings to assign materials.  When selected polys are then 
> exported into .obj format, the material assignment can be used as a sort 
> of label to identify vertices in the .obj file.  I then parse the file 
> with an external script ( I like Python ) which puts the vertex/normal 
> info into sdl format, arrays for example.


Hum, parsing the .obj export sounds interesting, even if it not totally 
lazy :-)  The car trajectory is a single edge loop in my Wings object, 
so I guess I can bevel it, assign a material to the faces, and export.

Thanks for the tip !


Thibaut


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.