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Thibaut Jonckheere wrote:
> translate/rotate the car object as needed in pov. I wish a had the
> spline describing the car path along the whole knot, so I could for
> example make an animation, but this would require to read manually the
> position of a few hundreds vertices in wings :-/ I could not figure an
> easy/lazy way to get this info yet...
>
Not sure if it is easy/lazy enough but I sometimes make use of the
ability in Wings to assign materials. When selected polys are then
exported into .obj format, the material assignment can be used as a sort
of label to identify vertices in the .obj file. I then parse the file
with an external script ( I like Python ) which puts the vertex/normal
info into sdl format, arrays for example.
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