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> knot. Only joking. Very ingenious use of a knot. While I wondered if two
> lanes might have been better for traffic I followed it around and found you
> have all the cars going in the same direction, so guess that'll be okay. ;)
My idea at first was with two opposite traffic lines, but this makes car
two times smaller on the picture, which is somewhat problematic.
>
> Now I must ask... Were you able to place the cars using the same method the
> road is done? I figure they are, somehow, but being unevenly spaced that
> might not be so, so I am asking please. Got to know. :)
>
The cars are simply placed in pov, using position and angle infos read
in Wings3D. I just chose the points where I wanted the cars to be, read
the corresponding position (and angles) in Wings, and then
translate/rotate the car object as needed in pov. I wish a had the
spline describing the car path along the whole knot, so I could for
example make an animation, but this would require to read manually the
position of a few hundreds vertices in wings :-/ I could not figure an
easy/lazy way to get this info yet...
Thibaut
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