POV-Ray : Newsgroups : povray.binaries.images : media-fog bug? : Re: media-fog bug? intersecting with isosurface Server Time
7 Aug 2024 19:20:07 EDT (-0400)
  Re: media-fog bug? intersecting with isosurface  
From: Thomas de Groot
Date: 23 Feb 2006 03:59:13
Message: <43fd7961@news.povray.org>
"Bob Hughes" <omniverse@charter%net> schreef in bericht
news:43fc1c2a@news.povray.org...
> "Thomas de Groot" <t.d### [at] internlnet> wrote in message
> news:43fc16ed@news.povray.org...
> >
> > Accuracy it is! I had forgotten that I had changed the default value for
> > faster render. Did not realise that it would also influence other
things.
>
> Good to know there was an explanation. :)  Wish you much luck getting that
> cliff scene done.
>
> I tend to change accuracy only for changing effect of how textures appear,
> something I noticed early on when isosurfaces were first being implemented
> in POV or to see how the it's surface differs at varying values of
accuracy.
> I leave it alone most of the time now.
>

Thanks Bob. The scene will be finished eventually. :-)   I have noted that,
against the cliff, the media container is invisible (the fog is probably too
thin thin) so I left my two fogs in place. Started rendering again....
I mainly change accuracy for render speed or to test how different
isosurface settings looks, although I admit it doesn't change speed that
much in general. To avoid forgetting to set things back to normal, I should
leave it alone...

Thomas


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