POV-Ray : Newsgroups : povray.beta-test : [animation] Initial_Frame=0 begins with 1 instead : Re: [animation] Initial_Frame=0 begins with 1 instead Server Time
29 Jul 2024 00:22:58 EDT (-0400)
  Re: [animation] Initial_Frame=0 begins with 1 instead  
From: Lance Birch
Date: 22 Feb 2006 10:10:54
Message: <43fc7efe$1@news.povray.org>
"Bob Hughes" <omniverse@charter%net> wrote in message
news:43fc7955@news.povray.org...
> "Thorsten Froehlich" <tho### [at] trfde> wrote in message
> news:43fc7595$1@news.povray.org...
> >
> > It was actually never documented to work
>
> I never gave it a second thought, myself, since counting from zero seems to
> go along with things like 0 to 1 to maybe mirror the clock's (decimal)
> values. Just thought 1,2,3... might have been determined to be more common
> and therefore less confusing for frame counts, but then POV is often
> considered to have been made to allow for out of the ordinary user-specified
> numbers so negative frame numbers wouldn't be too surprising either.  ;)

Indeed 0 is what 3D Studio MAX uses as its first frame (but it has always made
things difficult).

Lance.

thezone - thezone.firewave.com.au


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