POV-Ray : Newsgroups : povray.binaries.images : Fire and... wait, what the hell...? [100 KB] : Re: Fire and... wait, what the hell...? [100 KB] Server Time
7 Aug 2024 21:20:02 EDT (-0400)
  Re: Fire and... wait, what the hell...? [100 KB]  
From: Tek
Date: 11 Feb 2006 04:04:48
Message: <43eda8b0$1@news.povray.org>
Personally I always use radiosity if it doesn't make my renders too slow 
(which it usually does!), particularly if I have an enclosed scene like this 
where you'd need a lot of lights to fake all the light that should be 
bouncing off the walls. I normally use the Radiosity_Fast setting in 
rad_def.inc, because it's way too complex to figure out what all the 
radiosity settings do.

-- 
Tek
http://evilsuperbrain.com

"Orchid XP v2" <voi### [at] devnull> wrote in message 
news:43ed0bbc$1@news.povray.org...
>>>The yellow light source inside the flame already has face_distance set.
>>>(And face_power=2.)
>>
>>
>> What's the fade_distance, what's the colour and how big is the scene?
>
> *checks*
>
> face_distance is 50 cm. (For reference, the candle is 20 cm tall.)
>
> Colour is <0.9, 0.8, 0.5>.
>
>>>Now, here's a question. Should I add a blue *light source*, or just make
>>>the roof of the box bright blue and let radiosity do the rest?
>>
>>
>> personally, I'd say scrap the radiosity, but that's because I've never 
>> had
>> much luck with it.
>> Give it a try both with and without if you have the time.
>
> Without the radiosity, almost the entire floor is in shaddow and comes out 
> pure black. (It's shaded by the candle. BTW, *real* candles do this also. 
> I have *lots* of candles. What can I say? I enjoy burning things. Erm...)
>
> Of course, if I add another light source...
>
>>>>The textures in woods.inc and stones.in are quite nice, at least as
>>>>starting point
>>>
>>>Um... isn't that defined as cheating?
>>
>>
>> No, why would it? It's called not reinventing the wheel when it's not
>> necessary.
>>
>> Irtc doesn't say that you must create everything yourself, just that you
>> must give credit for other's work
>> Do you not use any of the standard pov includes?
>
> I used functions.inc so I could access f_bozo [which is what generates 
> that bizzare candle] and f_crackle [for the ice crystals]. But no, I never 
> use anything else.


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