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"Christoph Hormann" <chr### [at] gmx de> wrote in message
news:drv7jv$jc0$1@chho.imagico.de...
> Note these are aspects to improve realism - you might not intend to make
> this most realistic of course.
Well I want it fairly realistic, the composition's very artificial so I want
to balance that with some realism.
> The Lava: it should always flow downhill - in your case it goes uphill in
> some places.
No it doesn't! The code that places the rivers of lava can only flow
downwards, also looking at the picture I can't see anywhere that it appears
to move upwards. If it looks like that to you then it's probably an illusion
of perspective: the camera is lower than the volcano so if the lava travels
almost flat towards us it will seem to move up.
Oh, and the underwater lava travels in a completely horizontal direction,
which isn't realistic but is fine for this image.
> Also it is somewhat too dark for smoothly flowing lava (the dark red one
> at the water edge would hardly flow any more). It is reasonable to make
> the lava as bright as the flying one at the top of the mountain.
Well I know I've seen footage of lava flowing where the surface was almost
black, but with patches of red in it. This is the effect I was trying to
achieve, but I don't think it's there yet.
> The mountains: Like in terragen images you have a fine structured visible
> surface contrasting with smooth edges. This probably is a result of using
> bump mapping on a relatively low detail terrain. This makes it look a bit
> like a theatre mountain made of painted styrofoam.
You're right the shape doesn't look rocky enough, I'll try adjusting the
material and isosurface (there's no bump mapping).
> The 'pyrotechnical effects' are great but does the dust cast shadows on
> itself and the mountains?
Yes it does, though at the moment that's not obvious. I'll work on that when
I get round to it.
--
Tek
http://evilsuperbrain.com
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