>>But due to the heat you get some kind of striation (Schlierenbildung ???),
>>meaning the large temperature gradient causes a field of water with
>>variable IOR surrounding the lava.
>
>
> Well heat ripples aren't so vital, unless it's an animation. But anyway it's
> a good idea I'll see how it looks if I cheat with a simple change in IOR
> along a bumpy surface.
Yeah - since you're not animating it, you could perhaps get away with a
simple plane in front of the hot parts with weird normals to make it
look all blurry and warped. Would only look correct from one direction -
but that's all you need.
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